Friday, April 24, 2009

Ugh... Nostalgia...

Hey guys, remember when webpages used tables for layouts, and didn't bother trying to hide it? Huge, ten-pixel borders, picking out that "HEY! LOOK! I USED TABLES FOR NON-TABULAR DATA! LOOK AT THIS!"

I have the idea that those were the days, but I also have no clear idea why.

Man, back then, some sites would just completely refuse to render under some browsers. Not for ideological reasons, but because standards... weren't.

Oh. My

I don't care that my hair is stupidly long for using them. When neural cap interfaces hit second gen, I am so there. Especially convenient because I should have a job by then.

I find it slightly odd that first gen currently costs less than my new netbook, which I've yet to hear about wrt charging me money. Maybe in a month or two.

Thursday, April 23, 2009

A call for ideas: our site once we get going

So, I've got the idea that, since those of us on the GDL are trying to help each other and work together, we'd want to publish together, too.

Eventually, once we have something to sell or offer for free and have a donation link, or whatever, I think it'll make sense to have a website for all of that that isn't just one of our blogs.

A lot of basic things that should be sufficient for most of our needs are out there, and I'm always an aspiring coder/programmer/whatever, so I'd be happy to put everything together.

That said, I'd like, ideally, a consensus on what we need. Failing that, I don't want to put stuff together in a vacuum.

I've got some ideas for server-based games that would benefit from easy registration, so I'm thinking we might want to set up OpenID stuff. While we're at it, we might as well make stuff like a forum, whatever, make those things OpenID relyers. (I don't know if any free forum software supports OpenID reliance. Again, aspiring coder here.) If we do things right, the most expensive part of the site will be the domain name, followed by, if we can get everything working with a particular hosting service (specifically, nearlyfreespeech.net), a small per-day charge for MySQL. If we can hammer out a design, and work out which services to use, I anticipate that we could run a site for under $15 a year.

Project Description: Tech Landscape

This was originally Lifewish's idea, but I'm currently the most active (read 'only') dev over on Launchpad. The basic idea is that, instead of a tech 'tree', which constrains development to 'sensible' paths, technological advancement is modeled with a 'landscape'. The current plan is that each tech is a single point on a landscape (currently 2-dimensional), and a player's knowledge is represented by a closed surface (currently arcs of a circle, though there's no sound reason for this beyond having something coded). If the surface contains a point, then that point's tech is available to the player.

This is all complicated by the fact that most points exert a repulsive influence (currently not modeled, though it does follow inverse-square) on 'knowledge'. Some techs, when obtained, will modify the repulsion of other techs. This allows 'synergy' between apparently-unrelated techs.

Ideally, techs will be randomly-generated and hidden from the players. (Including AI. I think I sublimated my brief ant-burning phase into tormenting things that actually give me a reason to hate them, like cheating AI.)

Quick Intro

This blog is meant to be the public side of Bronze Dog's Game Development Limbo. Hopefully, this'll be a way to get out regular updates on, and participation in, the open-source stuff I'm working on.